package wisp.game;

public class SpriteConstants {

//for constant direction

	public final int UP = 4;
	public final int DOWN = 1;
	public final int LEFT = 2;
	public final int RIGHT = 3;
						
//for constant status
							
	public final int STAND = 0;
	public final int WALKING = 1;
	public final int FLINCH = 2;
}